booncabal
Moderator
Nuwanda the EVERLIVING, King of all.
Posts: 985
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Post by booncabal on Nov 20, 2015 13:19:21 GMT
I've been fucking about at work. Cyanide are clearly willing to change current rosters. Can we embrace this and try and steer any future changes by bombarding their forum with ideas? Probably not. Still, no harm in talking shit.. Below are some ideas. Anyone got any thoughts?
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selfy
Star Player
Wessex Dork
Posts: 707
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Post by selfy on Nov 21, 2015 9:29:46 GMT
The Gorol (what ever that is?) is interesting. It reminds me of a big guy I came up with for a stunty / titchy team. The profile was the same but the differences were that it started with Wild Animal, Claw, Long legs, Regen, Loner and skill access was A, M. This enabled the idea of a big guy ball carrier with extra hands and two heads, plus the option of leaping into a cage on a 4+, but no access to kill skills. I was thinking of some sort of underground, warpstone munching, troglodyte / lizard affair.
Was an awesome team idea. Will post if I can re-find the information.
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meltyman
Administrator
Finland time zone check google
Posts: 287
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Post by meltyman on Nov 30, 2015 8:36:48 GMT
Amazon would be stricktly better than the previous amazon, so it needs a lot of work to be taken seriously, because amazon was a good team to begin with, although not the most exciting one. Amazon would normally take something like 4 blitzers, 6-8 lineman and thrower and maybe a catcher. Now i would most definetly take 4 jaguars (blitzers), 2 eagle warriors (basically more blitzers) and the rest would be linemen, unless the prices were so unbalanced, that i could take more value dudes with 6 blitzers and 2-3 rerolls. One thing would be to make the linemn str 2 or reduce the movement, but it would be really unintuitive and bad. --------------------------------------------------------------------- Albion needs a little work on the stats, since the AV looks like they are randomed. For instance passer has 8 AV, why? I get the appeal of making a huge amount of different players with different skills, but in my opinion you should make less different players with more appeal. --------------------------------------------------------------------- And then we get to my favorite concoction, the MERCS! I think there is something to be had with the idea of great players with loners. I would take off the pro, it seems a bit excessive. What if you would make like 4x 4 str players with some useful skill and a loner. then add goblins for linemen ? I think stunty adds to the theme of mercenaries, since stunty players doesn't want to throw the ball not sure what the str 3 players would be like.
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